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Games

The list below is the games I have worked on sorted by year of release.

2016

Two Too [iOS] – Made using Haxe and Flixel, The last game in the annoying series…

Two Too [Android] – Made using Haxe and Flixel, The last game in the annoying series…

Jeklynn Heights [PC] – Made using UDK then moved to the full Unreal Engine, Vex Studios hired me to work on the website, Account System, server administration and in game chat system.

2015

ICHI! [Android] – Made using Construct 2 and Intel XDK, ICHI! is the 3rd game in the annoying series.

Why Tri? [Android] – Made using Construct 2 and Intel XDK, Why Tri? is the 2nd game in the annoying series.

2014

Quad [Android] – Make using Haxe and Flixel, Quad is the 1st game in the annoying series and my first attempt a mobile game.

2011

inMomentum [PC] – Made using UDK then moved to the full Unreal Engine, Digital Arrow hired me to work on the website, networking and server administration.